Tài liệu tham khảo |
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Chi tiết |
1. A. El-Sayed, V. Roca, and L. Mathy, “A survey of proposals for an alternative group com- munication service,” IEEE Network Magazine special Issue on Multicasting: An Enabling Technology, vol. 17, no. 1, pp. 47–54, 2003 |
Sách, tạp chí |
Tiêu đề: |
A survey of proposals for an alternative group com-munication service,”"IEEE Network Magazine special Issue on Multicasting: An Enabling"Technology |
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2. S.-Y. Hu, S.-C. Chang, and J.-R. Jiang, “Voronoi state management for peer-to-peer massively multiplayer online games,” in IEEE Consumer Communications and Networking Conference, 2008, p. 1134–1138 |
Sách, tạp chí |
Tiêu đề: |
Voronoi state management for peer-to-peer massivelymultiplayer online games,” in"IEEE Consumer Communications and Networking Conference |
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3. M. Varvello, E. Biersack, and C. Diot, “Dynamic clustering in delaunay-based p2p networked virtual environments,” in ACM SIGCOMM workshop on Network and system support for games, 2007, pp. 105–110 |
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Tiêu đề: |
Dynamic clustering in delaunay-based p2p networkedvirtual environments,” in"ACM SIGCOMM workshop on Network and system support for"games |
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4. M. Claypool and K. Claypool, “Latency and player actions in online games,” Entertainment networking SPECIAL ISSUE: Entertainment networking, pp. 40–45, 2006 |
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Tiêu đề: |
Latency and player actions in online games,”"Entertainment"networking SPECIAL ISSUE: Entertainment networking |
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5. M. Hosseini, D. T. Ahmed, S. Shirmohammadi, and N. D. Georganas, “A Survey of Application-Layer Multicast Protocols,” IEEE Communications Surveys & Tutorials, vol. 9, no. 3, pp. 58–74, 2007 |
Sách, tạp chí |
Tiêu đề: |
A Survey of Application-Layer Multicast Protocols |
Tác giả: |
M. Hosseini, D. T. Ahmed, S. Shirmohammadi, N. D. Georganas |
Nhà XB: |
IEEE Communications Surveys & Tutorials |
Năm: |
2007 |
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6. I. Kazem, D. T. Ahmed, and S. Shirmohammadi, “A visibility-driven approach to managing interest in distributed simulations with load balancing,” in IEEE Symposium on Distributed Simulation and Real-Time Applications (DS-RT), 2007, pp. 31–38 |
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Tiêu đề: |
A visibility-driven approach to managinginterest in distributed simulations with load balancing,” in"IEEE Symposium on Distributed"Simulation and Real-Time Applications (DS-RT) |
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7. T. Iimura, H. Hazeyama, and Y. Kadobayashi, “Zoned federation of game servers: a peer-to- peer approach to scalable multi-player online games,” in NetGames ’04: Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games, 2004, pp. 116–120 |
Sách, tạp chí |
Tiêu đề: |
Zoned federation of game servers: a peer-to- peer approach to scalable multi-player online games |
Tác giả: |
T. Iimura, H. Hazeyama, Y. Kadobayashi |
Nhà XB: |
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games |
Năm: |
2004 |
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8. B. De Vleeschauwer et al., “Dynamic microcell assignment for massively multiplayer on- line gaming,” in ACM SIGCOMM workshop on Network and system support for games (NetGames), 2005, pp. 1–7 |
Sách, tạp chí |
Tiêu đề: |
Dynamic microcell assignment for massively multiplayer on- line gaming |
Tác giả: |
B. De Vleeschauwer, et al |
Nhà XB: |
ACM SIGCOMM workshop on Network and system support for games (NetGames) |
Năm: |
2005 |
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9. F. Lu, S. Parkin, and G. Morgan, “Load balancing for massively multiplayer online games,” in ACM SIGCOMM workshop on Network and system support for games (NetGames), 2006, p. 1 |
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Tiêu đề: |
Load balancing for massively multiplayer online games,” in"ACM SIGCOMM workshop on Network and system support for games (NetGames) |
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10. J. Smed, T. Kaukoranta, and H. Hakonen, “Aspects of networking in multiplayer computer games,” in International Conference on Application and Development of Computer Games in the 21st Century, 2001, pp. 74–81 |
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Tiêu đề: |
Aspects of networking in multiplayer computergames,” in"International Conference on Application and Development of Computer Games in"the 21st Century |
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11. J. C. d. Oliveira and N. D. Georganas, “VELVET: an adaptive hybrid architecture for very large virtual environments,” Presence: Teleoperators and Virtual Environments, vol. 12, no. 6, pp. 555–580, 2003 |
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Tiêu đề: |
VELVET: an adaptive hybrid architecture for verylarge virtual environments,”"Presence: Teleoperators and Virtual Environments |
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12. D. T. Ahmed, S. Shirmohammadi, and J. Oliveira, “Improving gaming experience in zonal MMOGs,” in MULTIMEDIA ’07: Proceedings of the 15th international conference on Multi- media, 2007, pp. 581–584 |
Sách, tạp chí |
Tiêu đề: |
Improving gaming experience in zonal MMOGs |
Tác giả: |
D. T. Ahmed, S. Shirmohammadi, J. Oliveira |
Nhà XB: |
MULTIMEDIA ’07: Proceedings of the 15th international conference on Multi- media |
Năm: |
2007 |
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13. E. L´ety, T. Turletti, and F. Baccelli, “SCORE: a scalable communication protocol for large- scale virtual environments,” IEEE/ACM Transactions on Networking (TON), vol. 12, no. 2, pp.247–260, 2004 |
Sách, tạp chí |
Tiêu đề: |
SCORE: a scalable communication protocol for large-scale virtual environments,”"IEEE/ACM Transactions on Networking (TON) |
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14. B. Knutsson, H. Lu, W. Xu, and B. Hopkins, “Peer-to-Peer Support for Massively Multiplayer Games,” in IEEE Conference on Computer Communications (INFOCOM), 2004 |
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Tiêu đề: |
Peer-to-Peer Support for Massively MultiplayerGames,” in"IEEE Conference on Computer Communications (INFOCOM) |
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15. T. Hampel, T. Bopp, and R. Hinn, “A peer-to-peer architecture for massive multiplayer online games,” in NetGames ’06: Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games, 2006, p. 48 |
Sách, tạp chí |
Tiêu đề: |
A peer-to-peer architecture for massive multiplayer onlinegames,” in"NetGames ’06: Proceedings of 5th ACM SIGCOMM workshop on Network and"system support for games |
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16. M. Assiotis and V. Tzanov, “A distributed architecture for MMORPG,” in ACM SIGCOMM workshop on Network and system support for games (NetGames), 2006, p. 4 |
Sách, tạp chí |
Tiêu đề: |
A distributed architecture for MMORPG,” in"ACM SIGCOMM"workshop on Network and system support for games (NetGames) |
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17. S. Yamamoto, Y. Murata, K. Yasumoto, and M. Ito, “A distributed event delivery method with load balancing for MMORPG,” in NetGames ’05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games, 2005, pp. 1–8 |
Sách, tạp chí |
Tiêu đề: |
A distributed event delivery methodwith load balancing for MMORPG,” in"NetGames ’05: Proceedings of 4th ACM SIGCOMM"workshop on Network and system support for games |
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18. A. P. Yu and S. T. Vuong, “MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games,” in international workshop on Network and operating systems support for digital audio and video (NOSSDAV)), 2005, pp. 99–104 |
Sách, tạp chí |
Tiêu đề: |
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games |
Tác giả: |
A. P. Yu, S. T. Vuong |
Nhà XB: |
international workshop on Network and operating systems support for digital audio and video (NOSSDAV) |
Năm: |
2005 |
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20. C. T. Fook, L. Qingping, and Z. Liang, “A Novel Approach for Addressing Extensibility Is- sue in Collaborative Virtual Environment,” in CW ’03: Proceedings of the 2003 International Conference on Cyberworlds, 2003, p. 78 |
Sách, tạp chí |
Tiêu đề: |
A Novel Approach for Addressing Extensibility Is- sue in Collaborative Virtual Environment |
Tác giả: |
C. T. Fook, L. Qingping, Z. Liang |
Nhà XB: |
CW ’03: Proceedings of the 2003 International Conference on Cyberworlds |
Năm: |
2003 |
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21. D. Lee, M. Lim, S. Han, and K. Lee, “ATLAS: A Scalable Network Framework for Dis- tributed Virtual Environments,” Presence: Teleoperators and Virtual Environments, vol. 16, no. 2, pp. 125–156, 2007 |
Sách, tạp chí |
Tiêu đề: |
ATLAS: A Scalable Network Framework for Dis-tributed Virtual Environments,”"Presence: Teleoperators and Virtual Environments |
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