The StoryThe great battle between the forces of order and the minions of the Chaos has quieted, with only a few areas around reality still locked in battle.. The heroes from these shatte
Trang 1The Story
The great battle between the forces of order and the minions
of the Chaos has quieted, with only a few areas around reality still
locked in battle But the war is not truly over, nor could any ever
believe it would be The fundamental conflict between order and
chaos continues to exist, and is as real as the struggle between
good and evil
Still, there is peace for a time, and an
opportunity to explore the rifts opened up by
both sides in search of allies These “shattered
worlds” as they have been named by scholars
teem with life Powerful, ancient races travel from
their homeworlds now into reality; and they bring
with them new fighting techniques, new magic, and
new ways to wage war
As time goes on, the rifts are becoming unstable
Some wink in and out of existance in seemingly random
order, potentially cutting an unfortunate man or woman
in two as they materialize or fade Others grow With
each passing day, beings from either side of a rift might
chant dangerous rituals in hopes of calling into being
something worse than might ordinarily be able to come
through
The heroes from these shattered worlds must come to
terms with their new reality, forming new bonds; finding
new villains to face and ultimately keep at bay Even
those warriors used to solitary adventuring are finding
they need help It’s up to the adventurers of the material
plane to step up and do exactly that
Navigating This Book
Chapter 1 — Races: The Book of Many Things
Volume 2 introduces a variety of races from the
shattered worlds These races are presented with
alternate racial traits and favored class bonuses They
also include expanded options such as archetypes,
feats, and/or spells
Chapter 2 — Classes: This chapter explores new classes Each
class brings different and new features to the table, such as a
generational hero who can learn to use several specialized sets
of equipment, or monster tamers with the ability to not only
befriend monsters but also become them
Chapter 3 — Archetypes and Class Options: Many new
archetypes fill out this chapter, including at least 1 for each new
class In addition, the chapter adds some new options for a
couple of existing classes
Chapter 4 — Character Options: A handful of requested feats
can be found here, as well as new multiclass feats that let you
enjoy the option in a new way Noble paths allow your race to
gain renown and grow more powerful Character advancement
by piecemeal experiences helps players quickly level up in
the middle of an adventure, while saving the complication
for afterward Finally, character kits are quick suggestions
when building characters of a specific type
Chapter 5 — Magic: This chapter provides new spell
lists for the spellcasting classes found here, as well
as eldritch invocations and words of power Closing
out the chapter are new spells
Chapter 6 — Items and Equipment: The sixth chapter adds a
handful of new items brought over from the various shattered
worlds, and magical locations representing pieces of those
worlds that broke through as well
Chapter 7 — The final chapter contains requests from backers made during our Kickstarter Campaign in July of 2018 Find new ways to represent a closer bond between characters, making them more than just allies; pick up one of several high fantasy weapons, or play as an alien race that only lives between 10 and
13 years but makes quite an impact in their short time
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