Game Programming All in One 2 nd Edition phần 3 pps

Game Programming All in One 2 nd Edition phần 3 pps

Game Programming All in One 2 nd Edition phần 3 pps

... makecol(140, 130 , 120 ) //point structure used to draw lines typedef struct POINT { int x,y; }POINT; //points array holds do_line points for drawing a line POINT points [20 00]; int curpoint,totalpoints; //bitmap ... tank.) int checkpath(int x1,int y1,int x2,int y2,int x3,int y3) { if (getpixel(screen, x1, y1) || getpixel(screen, x2, y2) || getpixel(screen, x3, y3)) return 1; else return 0;...

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Game Programming All in One 2 nd Edition phần 5 pps

Game Programming All in One 2 nd Edition phần 5 pps

... \chapter09\multiplesprites.) #include <conio.h> #include <stdlib.h> #include <stdio.h> #include “allegro.h” #define BLACK makecol(0,0,0) #define WHITE makecol (25 5 ,25 5 ,25 5) #define MAX 100 #define WIDTH ... spriteimg[0]->h; sprites[n]->xdelay = rand() % 3 + 1; Chapter 9 ■ Advanced Sprite Programming2 98 Animated Sprites 29 1 ball->x, ball->y, ball->x...

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Game Programming All in One 2 nd Edition phần 10 ppsx

Game Programming All in One 2 nd Edition phần 10 ppsx

... Value 11 22 34 48 516 6 32 764 8 128 9 25 6 10 5 12 11 1, 024 12 2,048 13 4,096 14 8,1 92 15 16 ,38 4 16 32 , 768 17 65, 536 18 131 ,0 72 19 26 2,144 20 524 ,28 8 21 1,048,576 22 2, 097,1 52 23 4,194 ,30 4 24 8 ,38 8,608 25 16,777 ,21 6 26 33 ,554,4 32 27 ... 16,777 ,21 6 26 33 ,554,4 32 27 67,108,864 28 134 ,21 7, 728 29 26 8, 435 ,456 30 536 ,870,9 12...

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Game Programming All in One 2 nd Edition phần 1 pptx

Game Programming All in One 2 nd Edition phần 1 pptx

... of game programming, including Pocket PC Game Programming, Visual Basic Game Programming with DirectX, Visual Basic .NET Programming for the Absolute Beginner, Beginner’s Guide to DarkBASIC Game ... DarkBASIC Game Programming, and Beginning Game Boy Advance Programming. He maintains a Web site dedicated to game programming and other topics at http://www.jharbour.com....

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Game Programming All in One 2 nd Edition phần 2 pps

Game Programming All in One 2 nd Edition phần 2 pps

... Windows is mingw 32 , so go ahead and open that folder. If you have compiled Allegro for mingw 32 you should see two files inside— libaldat.a and liballeg.a (see Figure 2. 22) . Taking Dev-C++ and ... (SCREEN_W -20 ); y = 10 + rand() % (SCREEN_H -20 ); x2 = 10 + rand() % (SCREEN_W -20 ); //set a random color red = rand() % 25 5; green = rand() % 25 5; blue = rand() % 25 5; Chapter 3...

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Game Programming All in One 2 nd Edition phần 4 ppt

Game Programming All in One 2 nd Edition phần 4 ppt

... Bitmap Handling and Blitting 234 Chapter 7 ■ Basic Bitmap Handling and Blitting 228 Don’t be intimidated by this function; blit is always this messy on any platform and with every game library ... entire game. You can then freeze the design and complete each piece of the game individually until the game is finished. Quality Control Individuals like you who are working on a game al...

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Game Programming All in One 2 nd Edition phần 6 docx

Game Programming All in One 2 nd Edition phần 6 docx

... { B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B, B,B,B,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,B,B,B, B,B,B,0 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2, 2 ,2,...

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Game Programming All in One 2 nd Edition phần 7 pot

Game Programming All in One 2 nd Edition phần 7 pot

... changes noted in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); Enhancing Tank War 4 23 { case 0: scrolly[num] ... tile image file. The tiles used in Tank War (and in most of the chapters of this book) are 32 32 pix- els, so I have typed 32 in the width box and 32 in the height...

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Game Programming All in One 2 nd Edition phần 8 doc

Game Programming All in One 2 nd Edition phần 8 doc

... the call to loadsounds , as indicated in bold. //main function void main(void) { int anim; //initialize the game allegro_init(); install_keyboard(); install_timer(); srand(time(NULL)); setupscreen(); setuptanks(); loadsprites(); loadsounds(); Next, ... GFX_AUTODETECT_WINDOWED #define WIDTH 640 #define HEIGHT 480 #define WHITE makecol (25 5 ,25 5 ,25 5) void main(void) { SAMPLE *samples...

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Game Programming All in One 2 nd Edition phần 9 docx

Game Programming All in One 2 nd Edition phần 9 docx

... to find the two other lines’ lengths that form the triangle. You will find these using the cosine and sine functions. The three equations that are important in geometry are cosine, sine, and tangent, ... proving Equation 19 .34 true. This operation is usually used to change coordinate systems in 3D. Chapter 19 ■ The Mathematical Side of Games600 Equation 19 .31 Equation 19. 32 Equatio...

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